Rambo style is impossible because otherwise they kill one much too fast. It's untrue that this game can be played with Rambo style at higher difficulty levels. With four human players it is a bit easier but alone or just for two it can be very difficult to extremely difficult.ĭespite long planing my squad and me often fail in defensive missions. Let's see how the onlinepart will become. In such games it is often important to know what what to do and how creative one really is.Įach player has his memorable highlights to which he likes to think back. For me the Wildlands sessions of the past few days are one of my greatest player experiences ever. In Ubisoft titles gamers themselves create their experience. I like sandbox gaming especially with a military setting. As a friend of stealth action gameplay I like the slow and tactical part in this game. I always want to look at everything in peace and experiment with the possibilities of player mechanics. In fact Wildlands provides me with everything that I have dreamed of in Crysis but without this genius world design the whole game would not work for me. In my opinion Ubisoft has overtaken Rockstar since The Division. I have no problem with the missing story or lack of change in gameplay.įor me they define open world design completely in its diversity, attention to detail, technology and atmosphere.
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On the contrary the great game world offers a never-ending abundance of challenges where each one is unique for itself. The player is always invited to think about his approach or to react to a situation. Be it through terrain, vegetation, time, weather, an unexpected confrontation, a defeat, a fallen squad member or of course the many tools that can be used. This is already great but the game unfolds only with the cooperative mode. Most of my game hours I have spent with squad mates in Discord. With human players ways to make creative use of the game mechanics can be revealed. Ways which I have so far only dreamed of. We cleaned an airfild in a short time window with ten shots. We flew air raids on convoys while behind the next curve enemy vehicles were prepared. We freed rebels from a prison that was inaccessible inside a canyon. We camped on a rainy night on two sides around an enemy position where we lured them out with signal rockets and explosives. We fight together, sneak in from different directions, come out of the air, from the water or from the forest.
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Or simply walk through the landscape and admire the incomprehensible graphics.